![]() Start with Master Breeding your Whirlms, for instance, maybe aim to get an Eaglair, or possibly shape your garden into the form of a Tudor knot garden. The advice I always give is to just concentrate on one thing that you want to do and stick to that, ignoring all the other shenanigans exploding around your garden. JT: I’m happy to admit that, if you let it, the sheer amount of stuff that goes on in VP can become overwhelming. I haven’t bathed since I got Nuts & Bolts, as I basked in its glory. I tried Viva Piñata but got bored partway through the tutorial… But I know it’s secretly amazing, what do you suggest for a n00b to get addicted to the greatest Piñata simulator? I bought the Banjo-Kazooie: Nuts & Bolts/ Viva Piñata bundle because my first copy of Nuts & Bolts messed up. Howdy! I’m writing because you told me to! We’re talking hundreds and hundreds of hours to complete the various tasks in the game and make sure everything worked properly and you couldn’t break any of it by doing things wrong, or in a different way, or out of sequence. Nightmare!ĪP: We had a monster of a test matrix – the variations of Piñatas and parameters made it a massive, time-consuming game to test. You may not know it but some engineers and most artists have a clause in their contract where they can ‘down tools’ if they don’t receive a brew of the correct strength, colour or sweetness. The biggest challenge I faced as a designer was making sure that I got the tea order correct. JC: What’s that you say? You’re starting a huge viral internet campaign asking us to sticky up your Xbox One with sugary animal goodness? The Piñata names were especially difficult because we couldn’t use the old Rare trick of just sticking the letter ‘O’ on the end of their names…ĭo you ever want to bring Viva Piñata to the Xbox One, or to the 3DS?Īlso what was the biggest design challenge you faced that just had to make it into the game? Naming Piñatas is fun but tricky, so we didn’t really give names to anything that wasn’t likely to make it into the game. Adding the desert and arctic spaces gave us a bunch of new beasts that just seemed to fit. Some of the Piñatas we’d liked but hadn’t managed to break free from the drawing board did get a second chance when we made Trouble in Paradise. JC: We considered many, many animals when we first started Viva Piñata, but on Piñata Island only the sweetest survive. I’ve been a fan of the Viva Piñata series for years and I was just wondering if any Piñatas were cancelled during the making of Trouble in Paradise? What were their names? What species were they? Are they honored in the game in any way? Which team members do we have securely restrained in the Tepid Seat for this session? We have designer Justin Cook, programmer James Thomas, artist Ryan Stevenson and producer Adam Park. So here, for the entertainment of players who enjoyed the game back in ’08 or discovered it as a Games with Gold freebie late last year, are the results. It took a while, but we successfully fielded questions from VP, fans, wielded them like blunt instruments against members of the VP: TIP team and crunched down their responses into a lucid and printable format. Viva Piñata: Trouble in Paradise Tepid Seat
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